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Bonus Action on Crit

  1. <Custom Establish Effect>
  2. // If you want to use a knockdown state, put that state ID instead of 0
  3. var knockDownState = 0;
  4. // Max number of bonus actions per round
  5. var maxBonusActions = 10;

BattleAICore_ITB_Compat

  1. /*:
  2.  * @plugindesc N1.00 (Requires YEP_BattleAICore & DreamX_ITB) Fixes compatibility.
  3.  * @author Think_Nathan
  4.  
  5.  * @help Fixes compatibility between DreamX_ITB and YEP_BattleAICore.

ITB Confusion Fixes

  1. /*:
  2.  * @plugindesc N1.00 (Requires DreamX_ITB) Fixes auto-battle and confusion states.
  3.  * @author ThinkNathan
  4.  
  5.  * @help Fixes auto-battle and confusion states under ITB.

N_X_LearnSkillOnJobLevel

  1. /*:
  2.  * @plugindesc v1.0 (Requires YEP_JobPoints, FoxJPLevels) Learn skills by JP level
  3.  * @author ThinkNathan
  4.  
  5.  * @help Learn skills based on JP level.

N_RemoveRegularSkillLearn

  1. /*:
  2.  * @plugindesc v1.0 (Requires YEP_JobPoints, FoxJPLevels) Don't learn skills by level
  3.  * @author ThinkNathan
  4.  
  5.  * @help Overwrites the default methods so they don't